The Underground Market

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The Underground Market

Post by Sirenapples on Sun Apr 06, 2014 7:18 am

The Underground Market
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A general term encompassing all illegal trade activities,  the Underground Market is full of transactions that are never good,  but shades of grey at the best.  Outright wicked in others.   In the Underground Market one can find anything for sale,  whether it be stolen pokeballs,  information,  human and pokemon body parts,  slaves,  or if it's dangerous items and firearms, which are illegal to own outside of law enforcement (Though unlike in reality,  people tend to have pokemon to do everything for them so most don't particularly care.  Most.)

The Underground Market,  as said,  is a catch-all term for illegal transactions.  The "Underground Market" can be a less than legal brothel in the Red Light District,  a shady herbs shop in the Orient district,  Or some guy in a dark alley.  There is rumors of a literal Underground Market that moves from place to place every year...  Never remaining open for long.


Inventory:
Players can request items for purchase here and this shop will be added to over time.


Vial of Pokerus:  A sleek syringe full of a slightly neon looking green fluid.  Injected into a pokemon it infects it with Pokerus.   75c.

Snag Ball: An illegal pokeball designed to capture pokemon that have already been captured, overriding the connection between the pokemon and their existing pokeball.  The old connection still exists,  however.  150c.

Hacked Pokeball:  Hacked Pokeballs are regular pokeballs that have been hacked,  their programming sabotaged... removing restriction protocols...  Hacked Pokeballs can capture human targets.   It is because of the Hacked Pokeball trade that Nox Industries redesigned their pokeballs with security measures that make it very difficult to hack,  and when tampered with at all the light shuts off at the minimum.
Minimum Level: 10
Hacked Pokeball:  350c.    

Clone Ball:  Clone Balls are very rare remnants of a disaster in the Jhoto region.  They're balls said to be created by the legendary Mew Two that have survived the destruction and were retrieved and repaired.  Clone Balls are attuned to psychic energy allowing a psychic to control them very easily and reinforce the ball.  Clone Balls have ten times the catch rate of a pokeball when used by a psychic individual,  a perfect catch rate by MewTwo itself.  Clone Balls can catch anything.  Humans.  Pokemon.  Objects.  Anything.  And in mass.  Clone Balls can even catch other pokeballs,  and even other clone balls.  
Minimum Level: 20
550c.

Slave Ball:  A Hacked version of the Friend Ball,  it doesn't just suggest friendship and loyalty,  the Slave Ball forces the captured pokemon or person to view their captor as an ultimate master and obtain their undying love and loyalty.
Minimum Level: 30
Slave Ball:  750c.

Dark Ball:  A hacked version of the Master Ball.  A pokemon caught with the Dark Ball is boosted to 6 times their level and gives them shadowy characteristics.  It automatically catches it's target,  and has the benefits of the Slave Ball.   Even if the Dark Ball is destroyed the pokemon remains effected,  being somewhat stronger than normal and being more aggressive in general than it naturally would be.
Minimum Level:  50
Dark Ball: 2,000,000c.

Handgun:  This covers any handheld firearm,  lumping them all together under the general catch-all "Handgun".   Genreal/basic handguns are 200c.   Automatic "Handguns" such as the Uzi, are 200c.

Rifle:  More powerful firearms with longer ranges.   Often including scopes.   They're 60c for single shot rifles.   120c if you don't have to reload every shot.   500c for burst-fire.    600c for fully automatic.

Knives:  Small blades pocket knives-daggers.   5c-30c depending.  Medium blades.  Daggers/Machetes/Short swords.  35-55c depending.   Swords,  60c-150c depending.

Grenade:  5ft explosion,  15ft area of effect (shrapnel/shockwave, ect).   250c. Min Level: 10

Grenade Launcher:  850c,  50c per grenade.  Min Level:  20

Rocket Launcher:  1350c.   50c per rocket. Min Level: 30

Net Launcher:  80c.  Fires a net capable of capturing a human sized target.

Missile Launcher:  1,800c.  50c per missile.   Can fire a lot of more accurate missiles (compared to a rocket) within a second or two.   Needs to be mounted to something.  Min Level: 40

Small Mecha:  3,000c.  A small walking robot controlled by up to three pilots.  Stands 5 meters tall.  Comes with 1 free feature to be negotiated on purchase.  Negotiate for further features.  Min Level: 15

Medium Mecha:  6,000c.  A medium walking robot controlled by up to five pilots.  Stands 12 meters tall.  Comes with 2 free features to be negotiated on purchase.   Negotiate for further features.  Min Level: 30

Large Mecha:  9,000c.  A large walking robot controlled by up to eight pilots.  Stands 30 meters tall.  Comes with 4 free features to be negotiated on purchase.   Negotiate for further features.  Min Level:  45


Last edited by Sirenapples on Wed Apr 16, 2014 3:19 am; edited 1 time in total
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Re: The Underground Market

Post by Chaotic Rumble on Tue Apr 15, 2014 9:55 pm

Right, I'd like to place an order.

-Two handguns, which I'd like to be revolvers.  (400C)
- A sword.  A katana, to be more specific.  I'm guessing it'll be around 120C.

In total, this should range from 460-550C
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Re: The Underground Market

Post by Sirenapples on Wed Apr 16, 2014 3:24 am

Chaotic Rumble wrote:Right, I'd like to place an order.

-Two handguns, which I'd like to be revolvers.  (400C)
- A sword.  A katana, to be more specific.  I'm guessing it'll be around 120C.

In total, this should range from 460-550C

Mmk~
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Posts : 119
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Level: 75
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Re: The Underground Market

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